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- Play a Blue upgrade from your hand or discard pile (paying its cost). Then roll that upgrade's die into your pool.
All our cards are in near mint condition.
Power Action - Move 1 shield from this character to another character. Then, if you moved that shield to a hero, deal 1 damage to a character. - Deal 2 damage to a character. If any of this damage is blocked, reroll this die instead of removing it.
Power Action - Reroll one of this character's character or upgrade dice. You may discard a card from your hand to reroll that die again. If that die is showing melee damage (), you may remove it to deal damage equal to its value to 2 characters.
Indirect damage () dealt to you must be assigned to this character last.After you activate this character, you may spot another witch to deal 1 damage to a character that has a curse on them.
After this character is defeated, set each Nightsister Zombie you control aside.Power Action - Spend 1 resource to add a set-aside Nightsister Zombie ([SoH]4) to your team exhausted, or 2 Nightsister Zombies exhausted instead if this character is elite.
After this downgrade is played, remove all shields from attached character.After attached character is defeated, you may give a character 2 shields.
Action - Exhaust this downgrade to remove one of attached character's character die showing a blank ().
Discard this downgrade from play if you do not control a witch.Action - Exhaust this downgrade to resolve one of attached character's character dice as if it were in your pool.
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