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Resolve one of your dice showing damage (Ranged, Melee or Indirect Damage). Then force an opponent to resolve one of their dice showing damage (Ranged, Melee or Indirect Damage).
All items on our website are of n/m or better condition.
Force an opponent to choose 2
ﾕ They remove 2 of their dice.
ﾕ They discard 2 cards from their hand.
ﾕ You deal 2 indirect damage () to them.
Play only if you have one or more dice showing a disrupt.
Remove a die showing a value of 2 or less.
Exhaust a support that costs 2 or less. Then you may deal 1 indirect damage to yourself to exhaust another support that costs 2 or less.
For each character die showing damage (Ranged, Melee or Indirect), deal damage equal to its value to its matching character.
After you play an event, you may exhaust this support to play that event from your discard pile (paying its cost). You cannot take more than one additional action this turn.
Power Action - Play a mod from your hand on this support, if able, decreasing its cost by 2.
Your opponents cannot heal characters.
After the action phase ends, discard this support from play.
Yellow character only. Redeploy.
After you play this upgrade, you may activate attached character.
After a character takes damage from this dice, you may remove one of that character's character dice.
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