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This product is for a single Black Dice (Attack).
This product is for a single White Dice (Defense).
This product is for a single Red Dice (Attack).
This product is for a single White Dice (Attack).
->Spotter 2 (Choose up to 2 friendly units at range 1. Each chosen unit gains an aim token.)
Inspire 1 (After your rally step, remove 1 suppression token from another friendly unit at range 1-2.)
Precise (When you spend an aim token, reroll an additional die.)
Sharpshooter 1 (While performing a ranged attack, reduce the defender’s cover by 1.)
Wounds Threshold: 5
Courage Value: 2
Surge Ability: "Surge: Critical Hit"
Defense: 1 Red d6
Combat Expertise (Melee) 2 Black d8's
Veers' E-11 Blaster Rifle (Range 1-3) 3 White d8's
Pierce 1 (When attacking, ignore 1 block result.)
At the End of General Veers' activation, he may perform an attack using the following weapon:
Range 4+ 4 & 4 Red Attack Dice.
Impact 2, Immune: Deflect
When a friendly unit is issued an order, it may recover.
When a friendly vehicle unit is issued an order, it gains 1 dodge token. Friendly vehicle units can spend dodge tokens to cancel critical results.
You gain Unhindered
(You ignore the effects of difficult terrain.)
While you are defending, each friendly corps trooper unit at range 1 gains Guardian 1 (While a friendly unit at range 1 is defending against a ranged attack, you may cancel up to 1 hit result. For each result canceled, roll one of your defense dice. Convert surges, then suffer 1 wound for each blank result.)
When issuing orders, you can issue orders at range 4.
Steady (After you perform a move action, you may perform a free ranged attack action.)
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