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Weapon: (Range 1) 2 Black d8's
Blast (Ignore cover.)
Fixed: Front (The defender must be inside your front arc.)
Spray (Add this weapon's dice to the attack pool one time for each mini in the defending unit to which line of sight is not blocked.)
Weapon: (Range 2-4) 1 Red d8; 2 Black d8's
Impact 3 (While attacking a unit that has ARMOR, change up to 3 hit results to critical hit results.)
Weapon: (Range 1-3) 5 Black d8's
When you issue orders, one of those orders can be issued to any friendly unit on the battlefield.
Weapon: (Range 4-Infinite) 3 White d8's
Suppressive (After you perform an attack, the defender that this weapon was used against gains 1 suppression token.
->Until the end of your activation, you gain Arsenal 2 (While attacking, each of your minis can use up to 2 of its weapons.)
Enemy units at range 1 cannot be issued orders, unless they are issuing an order to themselves.
Weapon: (Range 1) 1 Black d8
Impact 1 (While attacking a unit that has ARMOR, change up to 1 hit result to a critical hit result.)
You gain Expert Climber (While clambering, do not roll defense dice or suffer wounds.)
Exhaustible ->Choose an enemy trooper mini at range 1 that is not a commander. It suffers 1 wound.
->Choose an enemy trooper mini at range 1. Perform a speed-1 move with that unit, even if it is engaged.
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