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Weapon: (Range 1) 2 Black d8's
Blast (Ignore cover.)
Fixed: Front (The defender must be inside your front arc.)
Spray (Add this weapon's dice to the attack pool one time for each mini in the defending unit to which line of sight is not blocked.)
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Weapon: (Range 2-4) 1 Red d8; 2 Black d8's
Impact 3 (While attacking a unit that has ARMOR, change up to 3 hit results to critical hit results.)
Weapon: (Range 1-3) 5 Black d8's
Weapon: (Range 4-Infinite) 3 White d8's
Suppressive (After you perform an attack, the defender that this weapon was used against gains 1 suppression token.
When you issue orders, one of those orders can be issued to any friendly unit on the battlefield.
When issuing orders, you can issue orders at range 4.
Enemy units at range 1 cannot be issued orders, unless they are issuing an order to themselves.
Weapon: (Range 1) 1 Black d8
When defending from a Ranged Attack, during the Apply Cover and Dodge tokens step, you may assign yourself 1 Suppression token.
During an attack, when you would suffer wounds, prevent up to 2 wounds and place an equal number of wound tokens on this card instead. If you do, at the end of your next activation, discard each token on this card and suffer wounds equal to the number of tokens discarded.
You gain Unhindered
(You ignore the effects of difficult terrain.)
While you are defending, each friendly corps trooper unit at range 1 gains Guardian 1 (While a friendly unit at range 1 is defending against a ranged attack, you may cancel up to 1 hit result. For each result canceled, roll one of your defense dice. Convert surges, then suffer 1 wound for each blank result.)
2019 Big Orbit Games
VAT Number: 942210166