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Starting Hand Size: 6
Starting Resources: 6
Reaction: After this warlord readies, remove half the damage from it. (Limit once per round.)
All our cards are in near mint condition.
Reaction: After this unit is assigned damage, reassign up to 2 of that damage to your warlord instead.
Action: Exhaust this support to ready a target unit you control.
Isolated from the Hive Mind and frozen in the ice-packs of Calth, mindless killers lurk, waiting to be unleashed.
Action: Your warlord or a synapse unit you control gains Brutal until the end of the combat round.
Old One Eye's destructive power has no bounds.
Attach to your warlord.
Attached unit gets +1 HP
Reaction: After damage is removed from attached unit, it gets +X ATK for its next attack this phase. X is the amount of damage removed.
Reaction: After this warlord commits to a planet, put 1 Termagant token into play at each adjacent planet.
Hive Mind - Each Termagant token you control at this planet gains 1 command icon.
Tyranid Warriors act as links in the synaptic web of the Hive Mind, issuing commands to lesser bioforms
Reaction: After a unit you control with the Hive Mind specialization and printed cost 3 or lower is destroyed, exhaust this support to put that unit into play from your discard pile exhausted at a planet.
Combat Action: Rout a target army unit with printed cost equal to or lower than the number of [Tyranid] units you control at that planet.
Attached unit gets +1 ATK.
Reaction: After attached unit destroys an enemy army unit by an attack, put 1 Termagant token into play at this planet.
This unit must commit to a different planet than your warlord, if able.
While checking for a battle and determining initiative at this planet, this unit is considered to be a warlord, unless an enemy warlord is at this planet
Reaction: After the combat phase begins, deal 1 damage to a target army unit at this planet. If this planet is infested, deal 2 damage instead.
Zoanthropes channel the psychic potential of the Hive Mind into devastating blasts of energy
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