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Reaction: After this unit commits to a planet, put 1 Termagant token into play at this planet. If this planet is infested, put 2 Termagant tokens into play at this planet instead.
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Lictors are the spies and assassins of the Tyranids, able to infiltrate enemy territory ahead of the swarm and discover the location of enemy forces by devouring the brains of its foes.
Reaction: After this unit commits to a planet, move a non-warlord unit you control from the planet with your warlord to this planet.
Ripper Swarms are used to scour a planet of its resources, devouring bio-mass indiscriminately until nothing is left.
Hive Mind - Each Termagant token you control at this planet gets +1 ATK.
A Tyranid armed with a barbed strangler is a force to be reckoned with, launching hooked tendrils that tear apart both flesh and armor
Reaction: After a Termagant token is destroyed at this planet, ready this unit.
Termagants wander the arterial passages of a bio-ship, ever at the ready in case of intruders.
Combat Action: Move this unit to an infested planet. (Limit once per phase.)
Tyranid Gargoyles incite terror in enemy ranks, keeping them disoriented until it is far too late.
Combat Action: Sacrifice this unit to deal 1 damage to each enemy unit at this planet and infest this planet.
Reaction: After you deploy this unit, infest this planet.
In the initial stages of a Tyranid invasion Hormagaunts are dropped by the millions, weakening the planet's defenses with waves of vicious talons.
Reaction: After you win a command struggle at this planet, infest it. If it was already infested, either gain 1[Resource] or draw 1 card instead of infesting it.
Reaction: After a combat round at this planet begins, put 1 Termagant token into play at this planet.
You never see just one Termagant...
Interrupt: When this unit is destroyed by an attack, deal 3 damage to the attacker.
Upon its death, the unstable ichors contained within the stomach of a Pyrovore may ignite, causing an explosion that consumes anything around it.
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