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Incubi are the elite warriors of the Dark Eldar, trained extensively in the murderous arts. They strive only to kill as often and as quickly as possible.
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Reaction: After a [SPACE MARINE] unit is assigned damage by an attack, prevent all of that damage.
"On our honor and for the Emperor, we shall not fall!” -Brother Vandius, Ultramarines
This unit gets +2 ATK for each support card you control.
They may be outmatched, but they are never outnumbered.
Combat Action: Put a [CHAOS] unit with printed cost 3 or lower into play from your hand at a planet. If that unit is still in play at the end of the phase, sacrifice it.
Signature/Loyalty: Signature Icon
Attach to an army unit.
Attached unit gets +3 ATK.
Tau ion weapons can vaporize anything from flesh to ceramite with ease, breaking them apart at the atomic level.
Remove all damage from a target unit.
Limit 1 Relic per player.
Signature/Loyalty: Loyal Icon
Attach to a unique unit.
Interrupt: When attached unit is assigned damage by an attack, exhaust this attachment to prevent all of that damage.
This unit gains 1 command icon for each enemy unit at this planet.
Trained by the Adeptus Mechanicus on Mars, Techmarines are the stewards of their chapter’s weaponry and vehicles.
Armorbane. (Shield cards cannot be played while this unit is attacking.)
These wraithbone shells are animated by the Spirit Stone of a deceased Eldar warrior. They are called upon only in times of great need.
Area Effect (1). (When this unit attacks it may instead deal its Area Effect damage to each enemy unit at this planet.)
Brutal. (This unit gets +1 ATK for each damage on it.)
‘Blood for the Blood God!” - World Eaters’ Battle Cry
A nightmare wrapped in flesh, hungry for your soul.
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