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Ambush. (You may deploy this card during the combat phase.)
Many Space Marine recruits leap into action with little regard for themselves, desiring to prove themselves to their battle-brothers.
Reaction: After you deploy this unit, each other [Tau] unit you control at this planet gets +1 ATK until the end of the phase.
Forced Reaction: After this unit resolves its attack, move it to your HQ.
Combat Action: Sacrifice this unit to deal 1 damage to each enemy unit at this planet and infest this planet.
Interrupt: When this unit would be destroyed by taking damage, remove all damage from it and move this unit to an adjacent planet instead. (Limit once per phase.)
This product is for a single Prophetic Farseer.
This unit gains 1 command icon for each enemy unit at this planet.
Trained by the Adeptus Mechanicus on Mars, Techmarines are the stewards of their chapter’s weaponry and vehicles.
Reaction: After a unit you control moves to your HQ, exhaust this support to gain 1[Resource] or draw 1 card.
Reaction: After you deploy this unit, infest this planet.
In the initial stages of a Tyranid invasion Hormagaunts are dropped by the millions, weakening the planet's defenses with waves of vicious talons.
Combat Action: During a battle at this planet, discard a unit card from your hand to remove 2 damage from a H army unit you control at this planet. (Limit once per combat round.)
This product is for a single Wraithguard Revenant.
Flying. (This unit takes half damage from non-flying units.)
No Wargear Attachments.
Headquarters Action: Return each army unit with printed cost 2 or lower to its owner’s hand.
Hive Worlds house billions of Imperial citizens, but do not house billions of escape vessels.
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