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Starting Hand Size: 7
Starting Resources: 7
Reaction: After your warlord commits to a planet with an enemy warlord, deal 2 damage to a target enemy unit at that planet.
"So long as there remains one who still rages in the name of justice and truth, the galaxy shall yet know hope.”
All items on our website are of n/m or better condition.
Reaction: After your warlord commits to a planet, move this unit to that planet.
Limit 1 Relic per player.
Attach to a Space Wolves unit.
Attached unit gets +2 ATK and +2 HP while it is at a planet with an enemy warlord.
Each Space Wolves unit you control at a planet with your warlord deals double damage while attacking an enemy warlord.
Reaction: After your warlord commits to a planet, commit your warlord to an adjacent planet.
"There is nowhere in the galaxy you can escape from a Space Wolf on the Hunt.” -Ragnar Blackmane
Interrupt: When this unit leaves play, draw 2 cards.
Acolytes are only pawns of an Inquisitor, but can become valuable assets with time.
Deploy Action: Exhaust your warlord to reduce the cost of each [Astra Militarum] unit you deploy this phase by 1.
Action: Sacrifice an [Astra Militarum] unit to deal damage equal to its printed ATK value to a target enemy army unit at the same planet.
Reaction: After this unit damages an enemy unit by an attack, destroy a target enemy support card.
Combat Action: Deal 1 damage to each unit you control at a target planet without an enemy warlord to ready up to 3 units you control at that planet.
"Dere, all betta.” -Bulgrak, Ork Meganob
The Death Guard are known for their extensive use of infantry in battle, largely due to the inhuman resilience of their plague-ridden bodies.
Forced Reaction: After this unit enters play, your opponent may move it to a planet of his choice.
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