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BanG Dream! Girls Band Party!

Out of stock
BanG Dream! Girls Band Party!, Pastel Palettes, Music

[CONT] Assist If the number of colors of your characters on the stage is four or more, all of your characters in front of this card get +1000 power.

[AUTO] At the beginning of your main phase, you may choose the bottom card of your clock and a "Pastel Palletes" character in your waiting room, and exchange them.


BanG Dream! Girls Band Party!, Afterglow, Music

[AUTO] At the beginning of your climax phase, if the top card of your clock is a card with "Alarm", choose one of your "Afterglow" characters, and that character gets +1500 power until end of turn.

[ACT] Brainstorm [(1) REST two of your characters] Flip over four cards from the top of your deck, and put them into your waiting room. For each climax revealed among them, search your deck for up to one "Music" character, reveal it to your opponent, put it into your hand, and shuffle your deck.

1 item(s)
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Out of stock
BanG Dream! Girls Band Party!, Afterglow, Music

[AUTO] At the beginning of your climax phase, if the top card of your clock is a card with "Alarm", choose one of your "Afterglow" characters, and that character gets +1500 power until end of turn.

[ACT] Brainstorm [(1) REST two of your characters] Flip over four cards from the top of your deck, and put them into your waiting room. For each climax revealed among them, search your deck for up to one "Music" character, reveal it to your opponent, put it into your hand, and shuffle your deck.


Out of stock
BanG Dream! Girls Band Party!, Afterglow, Music

[AUTO] At the beginning of your climax phase, if the top card of your clock is a card with "Alarm", choose one of your "Afterglow" characters, and that character gets +1500 power until end of turn.

[ACT] Brainstorm [(1) REST two of your characters] Flip over four cards from the top of your deck, and put them into your waiting room. For each climax revealed among them, search your deck for up to one "Music" character, reveal it to your opponent, put it into your hand, and shuffle your deck.


Out of stock
BanG Dream! Girls Band Party!, Afterglow, Music

[AUTO] At the beginning of your climax phase, if the top card of your clock is a card with "Alarm", choose one of your "Afterglow" characters, and that character gets +1500 power until end of turn.

[ACT] Brainstorm [(1) REST two of your characters] Flip over four cards from the top of your deck, and put them into your waiting room. For each climax revealed among them, search your deck for up to one "Music" character, reveal it to your opponent, put it into your hand, and shuffle your deck.


Out of stock
BanG Dream! Girls Band Party!, Afterglow, Music

[AUTO] [Return this card to your hand] When a climax is placed on your climax area, you may pay the cost. If you do, choose one of your characters, and that character gets +2000 power until end of turn.

[AUTO] Alarm If this card is the top card of your clock, and the number of "Music" characters you have is four or more, at the beginning of your climax phase, you may choose a character in your waiting room, and return it to your hand. If you do, choose a card in your hand, and put it into your waiting room.


Out of stock
BanG Dream! Girls Band Party!, Afterglow, Music

[AUTO] [Return this card to your hand] When a climax is placed on your climax area, you may pay the cost. If you do, choose one of your characters, and that character gets +2000 power until end of turn.

[AUTO] Alarm If this card is the top card of your clock, and the number of "Music" characters you have is four or more, at the beginning of your climax phase, you may choose a character in your waiting room, and return it to your hand. If you do, choose a card in your hand, and put it into your waiting room.


Out of stock
BanG Dream! Girls Band Party!, Afterglow, Music

[AUTO] [Return this card to your hand] When a climax is placed on your climax area, you may pay the cost. If you do, choose one of your characters, and that character gets +2000 power until end of turn.

[AUTO] Alarm If this card is the top card of your clock, and the number of "Music" characters you have is four or more, at the beginning of your climax phase, you may choose a character in your waiting room, and return it to your hand. If you do, choose a card in your hand, and put it into your waiting room.


Out of stock
BanG Dream! Girls Band Party!, Afterglow, Music

[AUTO] [Return this card to your hand] When a climax is placed on your climax area, you may pay the cost. If you do, choose one of your characters, and that character gets +2000 power until end of turn.

[AUTO] Alarm If this card is the top card of your clock, and the number of "Music" characters you have is four or more, at the beginning of your climax phase, you may choose a character in your waiting room, and return it to your hand. If you do, choose a card in your hand, and put it into your waiting room.


BanG Dream! Girls Band Party!, Afterglow, Music

[CONT] During your turn, if all of your characters are green, this card gets +2000 power.

[AUTO] [CXCombo] When this card's battle opponent becomes REVERSE, if a card named "Let's Start a Band!" is in your climax area, look at up to four cards from the top of your deck, choose up to one "Music" character from among them, reveal it to your opponent, put it into your hand, put the rest into your waiting room, choose one of your characters, and that character gets +2000 power until end of turn.

1 item(s)
+

Out of stock
BanG Dream! Girls Band Party!, Afterglow, Music

[CONT] During your turn, if all of your characters are green, this card gets +2000 power.

[AUTO] [CXCombo] When this card's battle opponent becomes REVERSE, if a card named "Let's Start a Band!" is in your climax area, look at up to four cards from the top of your deck, choose up to one "Music" character from among them, reveal it to your opponent, put it into your hand, put the rest into your waiting room, choose one of your characters, and that character gets +2000 power until end of turn.


Out of stock
BanG Dream! Girls Band Party!, Afterglow, Music

[CONT] During your turn, if all of your characters are green, this card gets +2000 power.

[AUTO] [CXCombo] When this card's battle opponent becomes REVERSE, if a card named "Let's Start a Band!" is in your climax area, look at up to four cards from the top of your deck, choose up to one "Music" character from among them, reveal it to your opponent, put it into your hand, put the rest into your waiting room, choose one of your characters, and that character gets +2000 power until end of turn.