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Rift This turn, double the ATK of target ally, and it has Smash.
All our cards are in near mint condition.
Your hero deals 2 arcane damage to target opposing ally. An ally dealt damage this way loses and can't have powers this turn.
Fire Talent Reveal cards from the top of your deck until you reveal two cards with the same cost. Your hero deals 1 fire damage to each opposing hero and ally for each card revealed this way. Then shuffle those revealed cards into your deck.
Your hero deals 1 fire damage to each opposing ally.
Attach to target opposing ally.Ongoing: Attached ally can't attack or exhaust.
When attached ally is dealt damage, destroy it and put three 2 [Frost] / 1 [Health] Water Elemental ally tokens into play.
RiftPut a token copy of target ally you control into play.
Echo (When you play this ability, if you control two or more allies that share a [Horde] or [Alliance] race, copy this ability.)Draw a card.
Attach to target ally you control.Ongoing: When this ability enters play, you may destroy target ability.
Attached ally has 2 / 2.
This ability enters play with X crusade counters.Ongoing: Allies with cost equal to the number of crusade counters on this ability have 1 / 1 for each crusade counter.
Holy Talent Attach to target ally, and your hero heals all damage from it. Add a holy counter to this ability for each damage healed this way.
Ongoing: Attached ally has 1 / 1 for each holy counter on this ability.
Attached ally has Absorb.
This turn, target ally has 3 ATK, and damage it would deal is unpreventable.
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