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Attach to target weapon.Ongoing: Attached weapon has 10 ATK.
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Ongoing: Your hero has Protector.While you control five or more allies: Ready target hero or ally.
Rift Ongoing: Allies you control have Ferocity.
Echo (When you play this ability, if you control two or more allies that share a [Horde] or [Alliance] race, copy this ability. You may choose new targets for the copy.)Prevent the next 2 damage that would be dealt to target hero or ally.
Remove target opposing ally and all opposing allies that share that ally's name from the game. Then search that ally's controller's deck, graveyard, and hand for all allies with that name and remove them from the game.Ongoing: Destroy this ability You may play one of the allies removed this way.
Exhaust target hero or ally. It can't ready during its controller's next ready step.
Attach to target ally.Ongoing: Attached ally has 1 / 1, or 2 / 2 if it's a Demon.
ElusiveTarget ally has Absorb, Ferocity, Sentinel, and Stealth this turn.
Elusive, Haste 3, StealthWhen this ally deals combat damage to a hero, remove the top card of that hero's controller's deck from the game. Then, search his deck, graveyard, and hand for all cards with that name and remove them from the game.
ProtectorWhen Danath deals damage, put a 1 [Melee] / 1 [Health] [Alliance] Human Warrior ally token into play with Protector.
Haste 2 (You pay  less to play this ally if an ally you control dealt damage to an opposing hero this turn.)Once per turn:  Allies you control have 2 ATK this turn.
When this ally deals combat damage to a defending hero, you may destroy this ally. If you do, it deals 7 fire damage to that hero.
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