Track my order(s)
Sell and Trade
View basket Checkout
Cart is empty
If purchasing sealed boxes or packs using store credit please check the total on the cart page.
Pilot Skill: 8
When another friendly ship at Range 1-3 is attacking, if you have no stress tokens, you may receive 1 stress token to allow that ship to roll 1 additional attack die.
All our cards are in near mint condition.
Pilot Skill: 1
Pilot Skill: 5
When you are dealt a faceup damage card, immediately flip it facedown (without resolving its ability).
Pilot Skill: 7
After you execute a green maneuver, choose one other friendly ship at Range 1. That ship may perform 1 free action on its action bar.
Pilot Skill: 9
When attacking, you may reroll all of your dice. If you choose to do so, you must reroll as many of your dice as possible.
Pilot Skill: 2
Pilot Skill: 3
When performing a primary weapon attack against a stressed ship, roll 1 additional attack dice.
When you are dealt a faceup Damage card, draw 1 additional Damage card, choose 1 to resolve and discard the other.
You may ignore obstacles during the Activation phase and when performing actions.
When you reveal a red maneuver, you may discard this card to treat that maneuver as a white maneuver until the end of the Activation phase.
Action: Execute a white (left turn 1) or (right turn 1) maneuver. Then receive 1 stress token. Then, if you do not have the [boost] action icon, roll 2 attack dice. Suffer any hit or critical hit damage rolled.
You may treat the "Attack [Target Lock]" header as "Attack [Focus]". When an attack instructs you to spend a target lock, you may spend a focus token instead.
© 2011-2019 Big Orbit Games.VAT Number: 942210166