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Pilot Skill: 8
When another friendly ship at Range 1-3 is attacking, if you have no stress tokens, you may receive 1 stress token to allow that ship to roll 1 additional attack die.
Pilot Skill: 1
Pilot Skill: 5
When you are dealt a faceup damage card, immediately flip it facedown (without resolving its ability).
Pilot Skill: 7
After you execute a green maneuver, choose one other friendly ship at Range 1. That ship may perform 1 free action on its action bar.
Pilot Skill: 9
When attacking, you may reroll all of your dice. If you choose to do so, you must reroll as many of your dice as possible.
Pilot Skill: 2
Pilot Skill: 3
When performing a primary weapon attack against a stressed ship, roll 1 additional attack dice.
When you are dealt a faceup Damage card, draw 1 additional Damage card, choose 1 to resolve and discard the other.
You may ignore obstacles during the Activation phase and when performing actions.
When you reveal a red maneuver, you may discard this card to treat that maneuver as a white maneuver until the end of the Activation phase.
Action: Execute a white (left turn 1) or (right turn 1) maneuver. Then receive 1 stress token. Then, if you do not have the [boost] action icon, roll 2 attack dice. Suffer any hit or critical hit damage rolled.
You may treat the "Attack [Target Lock]" header as "Attack [Focus]". When an attack instructs you to spend a target lock, you may spend a focus token instead.
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