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Star Wars X-Wing 1st Edition

Pilot Card, HWK-290 Expansion Pack

Cost: 25

Pilot Skill: 8

Attack: 1

Evade: 2

Hull: 4

Shields: 1

When another friendly ship at Range 1-3 is attacking, if you have no stress tokens, you may receive 1 stress token to allow that ship to roll 1 additional attack die.

16 item(s)
+

Pilot Card, Millennium Falcon Expansion Pack

Cost: 27

Pilot Skill: 1

Attack: 2

Evade: 1

Hull: 6

Shields: 4

9 item(s)
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Pilot Card, Millennium Falcon Expansion Pack

Cost: 42

Pilot Skill: 5

Attack: 3

Evade: 1

Hull: 8

Shields: 5

When you are dealt a faceup damage card, immediately flip it facedown (without resolving its ability).

6 item(s)
+

Pilot Card, Millennium Falcon Expansion Pack

Cost: 44

Pilot Skill: 7

Attack: 3

Evade: 1

Hull: 8

Shields: 5

After you execute a green maneuver, choose one other friendly ship at Range 1. That ship may perform 1 free action on its action bar.

9 item(s)
+

Pilot Card, Millennium Falcon Expansion Pack

Cost: 46

Pilot Skill: 9

Attack: 3

Evade: 1

Hull: 8

Shields: 5

When attacking, you may reroll all of your dice. If you choose to do so, you must reroll as many of your dice as possible.

5 item(s)
+

Pilot Card, YT-2400 Freighter Expansion Pack

Cost: 30

Pilot Skill: 2

Attack: 2

Evade: 2

Hull: 5

Shields: 5

10 item(s)
+

Pilot Card, YT-2400 Freighter Expansion Pack

Cost: 32

Pilot Skill: 3

Attack: 2

Evade: 2

Hull: 5

Shields: 5

When performing a primary weapon attack against a stressed ship, roll 1 additional attack dice.

13 item(s)
+

Pilot Card, YT-2400 Freighter Expansion Pack

Cost: 34

Pilot Skill: 5

Attack: 2

Evade: 2

Hull: 5

Shields: 5

When you are dealt a faceup Damage card, draw 1 additional Damage card, choose 1 to resolve and discard the other.

15 item(s)
+

Pilot Card, YT-2400 Freighter Expansion Pack

Cost: 36

Pilot Skill: 7

Attack: 2

Evade: 2

Hull: 5

Shields: 5

You may ignore obstacles during the Activation phase and when performing actions.

15 item(s)
+

Upgrade Card

When you reveal a red maneuver, you may discard this card to treat that maneuver as a white maneuver until the end of the Activation phase.

9 item(s)
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Upgrade Card

Action: Execute a white (left turn 1) or (right turn 1) maneuver. Then receive 1 stress token. Then, if you do not have the [boost] action icon, roll 2 attack dice. Suffer any hit or critical hit damage rolled.

6 item(s)
+

Upgrade Card

You may treat the "Attack [Target Lock]" header as "Attack [Focus]". When an attack instructs you to spend a target lock, you may spend a focus token instead.

10 item(s)
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