Track my order(s)
Sell or Trade your cards
The best place to shop for CCG singles in the UK!
Best UK singles prices! Fast delivery (1-3 working days in the UK)! Orders placed before 3pm dispatched same day!
View basket Checkout
Cart is empty
Huge ship only. At the start of the Activation phase, choose 1 enemy ship at Range 1-3. You may look at that ship's chosen maneuver. If the maneuver is white. Assign that ship 1 stress token.
Huge ship only. Action: Spend any amount of energy to choose that many enemy ships at Range 1-2. Remove all focus, evade, and blue target lock tokens from those ships.
Huge ship only. Energy: You may spend 1 Energy to choose 1 friendly ship at Range 1-2. Acquire a target lock, then assign the blue target lock token to the chosen ship. Limited.
GR-75 only. A reinforce token assigned to your fore section adds 2 [evade] results (instead of 1).
CR90 fore section only. When you perform a coordinate action, you may chose 2 friendly ships (instead of 1). Those ships may each perform 1 free action.
GR-75 only. When performing a jam action, you may choose an enemy ship at range 1-3 (instead of at range 1-2).
CR90 fore section only. When defending, once per attack, if you are dealt a faceup Damage card, you may discard it and draw another faceup Damage card.
GR-75 only. At the start of the End phase, if you have 1 or fewer energy tokens, gain 1 energy token.
CR90 fore section only. Your fore section upgrade bar gains 1 [crew] and 1 additional [team] upgrade icon.
At the end of each round, you may spend 1 energy to recover 1 shield (up to your shield value). Limited.
Energy: Spend 1 energy to remove all stress tokens from a friendly ship at Range 1-3. Then assign 1 focus token to that ship.
When you obstruct an attack, the defender rolls 3 additional defense dice (instead of 1). Limited.
© 2011-2019 Big Orbit Games.VAT Number: 942210166