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When you reveal a red maneuver, you may discard this card to treat that maneuver as a white maneuver until the end of the Activation phase.
All our cards are in near mint condition.
Action: Execute a white (left turn 1) or (right turn 1) maneuver. Then receive 1 stress token. Then, if you do not have the [boost] action icon, roll 2 attack dice. Suffer any hit or critical hit damage rolled.
You may treat the "Attack [Target Lock]" header as "Attack [Focus]". When an attack instructs you to spend a target lock, you may spend a focus token instead.
At the start of the combat phase, you may chose 1 friendly ship at Range 1-2. Exchange your Pilot skill with that ship's Pilot skill until end of the phase.
When you are dealt a faceup Damage card with the Pilot trait, discard it immediately without resolving its effect.
When a friendly ship at range 1 is hit by an attack, you may suffer 1 of the uncancelled [critical hit] results instead of the target ship.
When defending, you may receive 1 stress token to choose 1 attack die. The attacker must reroll that die. If you have at least 1 stress token, you cannot use this ability.
Action: Perform a barrel roll action. If you do not have the [barrel roll] action icon, receive 1 stress token. You may then remove 1 enemy target lock from your ship.
Action: Until the end of the round, increase your primary weapon value by 1 and decrease your agility value by 1.
While you are touching an enemy ship, reduce that ship's agility by 1.
When attacking or defending, if there are no friendly ships at Range 1-2, you may reroll 1 of your blank results.
Action: When attacking this round, you may change one of your [focus] results to a [critical hit] result and all your other [focus] results to [hit] results.
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