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When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.
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Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster that specifically lists the card "Golden Castle of Stromberg" in its text from your Deck. You cannot Normal Summon/Set the turn you activate this effect. You can only use this effect of "Golden Castle of Stromberg" once per turn. When your opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
When a monster(s) would be Special Summoned, or a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn.
You can pay 1000 LP, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.
Once per turn: You can roll a six-sided die 3 times and have this card gain ATK/DEF equal to the total roll x 100 until the end of your opponent?s turn. Then, if exactly 2 of the results were the same, apply the appropriate effect, or if all 3 of the results were the same, apply all of these effects.
? 1 or 2: This card cannot be destroyed by battle or card effect until the end of your opponent?s turn.
? 3 or 4: Draw 2 cards.
? 5 or 6: This turn, this card can attack directly.
If the equipped monster is a Fairy monster, it gains 1000 ATK. Otherwise, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster was destroyed: You can target 1 "Prinzessin" you control; equip that target with this card. You can only use this effect of "Glass Slippers" once per turn.
When this card is activated: Send 1 monster you control to the GY, or, if "Golden Castle of Stromberg" is in the Field Zone, you can send 1 monster your opponent controls to the GY, instead. Once per turn, during your Standby Phase: You can target 1 monster in the GY that was sent there by this card's effect; destroy this card, and if you do, Special Summon that monster to your field. You can only activate 1 "Iron Cage" per turn.
You can Ritual Summon this card with "Litmus Doom Ritual". Unaffected by Trap effects. Cannot be destroyed by battle. While there is a face-up Trap Card on the field, this card gains 3000 ATK/DEF. If this Ritual Summoned card is destroyed by your opponent's card (by battle or card effect): You can target 1 Trap in the GY; Set it to your Spell & Trap Zone.
This card is used to Ritual Summon "Litmus Doom Swordsman". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. If this card is in your GY: You can target 1 "Litmus Doom Swordsman" in your GY; shuffle both this card and that target into the Deck, then draw 1 card.
2019 Big Orbit Cards
VAT Number: 942210166