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When this card is Normal or Special Summoned: You can activate 1 of these effects.
Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
Add 1 "HERO" monster from your deck to your hand.
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All our cards are in near mint condition.
(Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris", Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.
1 non WATER "Sky Striker Ace" monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card is Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Ace Sky Striker - Shizuku (s)" once per turn.
FLIP: Both players discard as you can Many cards from Their hands , Then Each player draws 5 cards.
Once per turn: You can increase this card Level by 4 until the end of this turn. You can Tribute this card, add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".
(Quick Effect): You can discard this card, then target 1 Thunder monster you control, it gains 500 ATK. If this card is banished, or feels from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.
You can activate 1 of these effects.
Declare 1 Monster Type, all face-up monsters this card points to become that Type until the end of this turn.
Declare 1 Attribute, all face-up monsters this card points to become that Attribute until the end of this turn.
You can only use this effect of "Reprodocus" once per turn.
Both players discard as you can Many cards from Their hands , Then Each player draws the number of cards Saami They discarded.
Discard 1 card, Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in Defense Position. You can only activate 1 "Galaxy Expedition" per turn.
If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you can not activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY, reveal 1 monster in your hand , shuffle it into the deck , then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.
Once per turn: You can shuffle 1 "Altergeist" card from your hand or face-up from your field into the Main Deck, add 1 "Altergeist" monster from your Deck to your hand.
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