January Sale : Right Now, Up To 50% Off TCG Singles
No items found matching the search criteria
Tribute 1 monster, excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.
All our cards are in near mint condition.
Each player draws 1 card, then each player discards 1 card.
Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase.
Once per turn: You can discard 1 card, then activate 1 of these effects,
Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
Send 1 Dragon monster from your Deck to the GY.
Target 1 Cyberse monster you control, banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn.
Activate only when your opponent draws a card(s), except during their Draw Phase. Draw 2 cards.
If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.
You can Tribute 1 Cyberse monster you control in the Extra Monster Zone, Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field, its ATK becomes halved until the end of this turn. You can only use each effect of "Mathmech Division" once per turn.
1 Tuner + 1+ non-Tuner monsters
When this card destroys a monster by battle: You can target up to 2 cards your opponent controls, destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.
Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.
3 Level 4 monsters
If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen),
Send 1 random card from your opponent's hand to the GY.
Send 1 monster your opponent controls to the GY.
Send 1 Spell/Trap your opponent controls to the GY.
You can only use this effect of "Primathmech Laplacian" once per turn.
2020 Big Orbit Cards
VAT Number: 942210166