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Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
All our cards are in near mint condition.
A mechanized iron doll with tremendous strength.
A three-headed nocturnal monster that is absolutely ruthless when fighting.
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned to their side of the field in face-up Defense Position, and inflicts 1000 damage to them. Then, while this card is face-up on the field, all monsters your opponent controls become Insect-Type monsters.
Activate this card by choosing ATK or DEF; equip only to a Machine-Type monster. It gains 700 ATK or DEF, depending on the choice.
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
Skip the Draw Phase of your opponent's next turn.
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
Increase your Life Points by 300 points for each monster on the field.
Your opponent must keep their hand revealed. During each of your opponent's Standby Phases, if they have a Spell Card in their hand: They gain 1000 LP.
2019 Big Orbit Games
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