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Spirit Warriors

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Spirit Warriors

  
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£0.62 £0.56

If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.

All our cards are in near mint condition.

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£3.92 £3.53

If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

All our cards are in near mint condition.

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£1.19 £1.07

1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters

Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.

All our cards are in near mint condition.

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£0.20 £0.18

2 Level 4 "Six Samurai" monsters

Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.

All our cards are in near mint condition.

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£0.19 £0.17

Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.

All our cards are in near mint condition.

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£0.47 £0.42

Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.

? 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.

? 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.

? 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.

All our cards are in near mint condition.

2 item(s)
+

£0.39 £0.35

Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.

All our cards are in near mint condition.

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£10.16 £8.13

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.

All our cards are in near mint condition.

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£0.20 £0.18

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.

All our cards are in near mint condition.

1 item(s)
+

£0.20 £0.18

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn.

All our cards are in near mint condition.

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£6.31 £5.05

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.

All our cards are in near mint condition.

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£0.20 £0.18

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn.

All our cards are in near mint condition.

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