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A cyborg with high defense power. Originally it was invented for a football machine.
All our cards are in near mint condition.
A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.
During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn you activate this effect.
When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated.
FLIP: Target 1 monster on the field; destroy that target.
This card can make a second attack during each Battle Phase.
At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card.
FLIP: Target 1 Spell/Trap Card on the field; destroy that target.
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.
If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.
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