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If this card is sent to the Graveyard as a Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
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During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the Graveyard. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card.
When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took.
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.
If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.
When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated.
Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.
If this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK.
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