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The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.
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Activate this Skill during your Main Phase. All Machine monsters you control are unaffected by your opponent's Spell effects. You can Normal Summon Machine Normal Monsters with 1 less Tribute. If a non-Machine monster is in your GY, flip this Skill over. This Skill can only be used once per Duel.
If your LP are 1500 or less, activate this Skill. Take control of 1 Set card in your opponent's Spell & Trap Zone. This Skill can only be used once per Duel.
Once per turn, you can send 1 Level 3 or lower Zombie Normal Monster from your Deck to the GY.
At the start of your Draw Phase, instead of drawing a card, you can pay 1500 LP to activate this Skill. Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY, Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. This Skill can only be used once per Duel.
FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card, discard 1 random card from your opponent's hand.
FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck.
Target 1 face-up card on the field that you can place a Spell Counter on, place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
Activate this card by targeting 1 monster your opponent controls, it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.
If this card inflicts battle damage to your opponent: Declare 1 type of card (Monster, Spell, or Trap), your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
2019 Big Orbit Cards
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