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When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster-Type monster you control; send both monsters to the Graveyard, then you can Special Summon 1 DARK Spellcaster-Type monster from your Deck or Graveyard.
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During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel.
Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects.
The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
This monster moves so fast that it looks like an illusion to mortal eyes.
This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
You can Ritual Summon this card with "Black Luster Ritual".
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or your side of the field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon those targets.
You can Ritual Summon this card with "Black Magic Ritual".
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
Alpha, Beta, and Gamma meld as one to form a powerful monster.
2020 Big Orbit Cards
VAT Number: 942210166