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The first time each turn that you make a successful run on HQ, you may choose 2 cards in your heap, if able. The Corp removes 1 from the game; the other is added to your grip.
All items on our website are of n/m or better condition.
As an additional cost to play this event, spend click.
Derez a piece of ice that has a rez cost of X or lower.
Make a run. When you encounter the innermost piece of ice protecting that server, bypass it.
The Corp must either discard 2 cards or draw 4 cards.
+1memory unit, +1link
The first time each turn you pass all of the ice protecting HQ, you may draw 1 card to force the Corp to draw 1 card.
Limit 1 console per player.
1credit: Break code gate subroutine.
2credit: +2 strength.
trash: Bypass a piece of code gate ice currently being encountered, even if it has strength greater than Abagnale.
1credit: Break sentry subroutine.
3credit: +5 strength.
trash: Bypass a piece of sentry ice currently being encountered, even if it has strength greater than Lustig.
2credit: Break up to 2 barrier subroutines.
2credit: +3 strength.
trash: Bypass a piece of barrier ice currently being encountered, even if it has strength greater than Demara.
Hosted power counter: Break ice subroutine.
When your turn begins, you may pay Xcredit to place X power counters on Mammon.
When your turn ends, remove all hosted power counters.
click, click: Make a run. The first time you approach a rezzed piece of ice during this run, you may pay credits equal to the strength of that ice to bypass it.
trash: Derez a piece of ice protecting a remote server. Use this ability only during the next paid ability window after a successful run on HQ ends.
Errata from FAQ 4.2.
Before drawing your starting hand, look at the top 6 cards of your stack. Set 4 of them facedown, as NVRAM. Shuffle the rest into your stack.
click: Add 1 card from NVRAM to your grip.
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