Blue Dice
Game: Dragon Ball Super Card Game
Set: EX17 - Expansion Deck Box Set 17 - Saiyan Boost
Code: dbs-cg-blue-star-dice
Description:
This product is for a single Blue Dice.
Game: Dragon Ball Super Card Game
Set: EX17 - Expansion Deck Box Set 17 - Saiyan Boost
Code: dbs-cg-blue-star-dice
This product is for a single Blue Dice.
Game: Dragon Ball Super Card Game
Set: EX02 - Dark Demon's Villains
Code: dbs-EX02-01
Over Realm 3 (If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. Over Realm can be activated once per turn)
Auto When you play this card using Over Realm, look at up to 2 cards from the top of your deck. Choose up to 1 of them and add it to your hand. Then, place the remaining cards on the top or bottom of your deck in any order.
Game: Dragon Ball Super Card Game
Set: EX02 - Dark Demon's Villains
Code: dbs-EX02-01-foil
Over Realm 3 (If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. Over Realm can be activated once per turn)
Auto When you play this card using Over Realm, look at up to 2 cards from the top of your deck. Choose up to 1 of them and add it to your hand. Then, place the remaining cards on the top or bottom of your deck in any order.
Game: Dragon Ball Super Card Game
Set: EX02 - Dark Demon's Villains
Code: dbs-EX02-01-gold
Over Realm 3 (If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. Over Realm can be activated once per turn)
Auto When you play this card using Over Realm, look at up to 2 cards from the top of your deck. Choose up to 1 of them and add it to your hand. Then, place the remaining cards on the top or bottom of your deck in any order.
Game: Dragon Ball Super Card Game
Set: EX02 - Dark Demon's Villains
Code: dbs-EX02-02
Over Realm 5 one (If you have at least 5 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. Over Realm can be activated once per turn)
Double Strike
Auto When you play this card using Over Realm, choose any number of opponent Battle Cards without Blocker for which the total cost adds up to 5 or less and send them to their Warp.
Game: Dragon Ball Super Card Game
Set: EX02 - Dark Demon's Villains
Code: dbs-EX02-02-foil
Over Realm 5 one (If you have at least 5 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. Over Realm can be activated once per turn)
Double Strike
Auto When you play this card using Over Realm, choose any number of opponent Battle Cards without Blocker for which the total cost adds up to 5 or less and send them to their Warp.
Game: Dragon Ball Super Card Game
Set: EX02 - Dark Demon's Villains
Code: dbs-EX02-02-gold
Over Realm 5 one (If you have at least 5 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. Over Realm can be activated once per turn)
Double Strike
Auto When you play this card using Over Realm, choose any number of opponent Battle Cards without Blocker for which the total cost adds up to 5 or less and send them to their Warp.
Game: Dragon Ball Super Card Game
Set: EX02 - Dark Demon's Villains
Code: dbs-EX02-03
Auto When you play this card, choose up to 1 black Battle Card with an energy cost of 5 or less from your deck and send it to your Warp and shuffle your deck. Then, at the beginning of your next turn, if this card is in play in your Battle Area, add the card that was sent to your Warp by this skill to your hand.
Game: Dragon Ball Super Card Game
Set: EX02 - Dark Demon's Villains
Code: dbs-EX02-03-foil
Auto When you play this card, choose up to 1 black Battle Card with an energy cost of 5 or less from your deck and send it to your Warp and shuffle your deck. Then, at the beginning of your next turn, if this card is in play in your Battle Area, add the card that was sent to your Warp by this skill to your hand.
Game: Dragon Ball Super Card Game
Set: EX02 - Dark Demon's Villains
Code: dbs-EX02-04
Over Realm 4 (If you have at least 4 cards in your Drop Area, you can play this card from your hand by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. Over Realm can be activated once per turn)
Auto When you play this card using Over Realm, choose up to 1 opponent Battle Card with an energy cost of 2 or less and gain control of it (Move the chosen card to your Battle Area in the same mode).
Game: Dragon Ball Super Card Game
Set: EX02 - Dark Demon's Villains
Code: dbs-EX02-04-foil
Over Realm 4 (If you have at least 4 cards in your Drop Area, you can play this card from your hand by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. Over Realm can be activated once per turn)
Auto When you play this card using Over Realm, choose up to 1 opponent Battle Card with an energy cost of 2 or less and gain control of it (Move the chosen card to your Battle Area in the same mode).
Game: Dragon Ball Super Card Game
Set: EX02 - Dark Demon's Villains
Code: dbs-EX02-05
Over Realm 4 (If you have at least 4 cards in your Drop Area, you can play this card from your hand by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. Over Realm can be activated once per turn)
Auto When you play this card using Over Realm, it gains Critical for the duration of the turn.
Game: Dragon Ball Super Card Game
Set: EX02 - Dark Demon's Villains
Code: dbs-EX02-05-foil
Over Realm 4 (If you have at least 4 cards in your Drop Area, you can play this card from your hand by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. Over Realm can be activated once per turn)
Auto When you play this card using Over Realm, it gains Critical for the duration of the turn.
Game: Dragon Ball Super Card Game
Set: EX02 - Dark Demon's Villains
Code: dbs-EX02-06
Blocker
Auto When you play this card, if your Leader Card is green or yellow, place up to 2 cards from the top of your deck in the Drop Area.
Game: Dragon Ball Super Card Game
Set: EX02 - Dark Demon's Villains
Code: dbs-EX02-06-foil
Blocker
Auto When you play this card, if your Leader Card is green or yellow, place up to 2 cards from the top of your deck in the Drop Area.
Game: Dragon Ball Super Card Game
Set: EX02 - Dark Demon's Villains
Code: dbs-EX02-07
Auto When you play this card, if your Leader Card is red or blue, place up to 2 cards from the top of your deck in the Drop Area.
Auto When this card attacks, this card gains +5000 power for the duration of the turn.
Game: Dragon Ball Super Card Game
Set: EX02 - Dark Demon's Villains
Code: dbs-EX02-07-foil
Auto When you play this card, if your Leader Card is red or blue, place up to 2 cards from the top of your deck in the Drop Area.
Auto When this card attacks, this card gains +5000 power for the duration of the turn.
Game: Dragon Ball Super Card Game
Set: EX17 - Expansion Deck Box Set 17 - Saiyan Boost
Code: dbs-EX17-01
[Auto] [Once per turn] When you remove a marker from this card using a [Spirit Boost] skill, choose up to 1 blue "Saiyan" card in your Battle Area and it gets +5000 power for the turn.[+1] [Activate: Main] If your Leader Card is mono-blue: You may switch this card to Rest Mode. If you do, choose up to 1 blue skill-less Battle Card with an energy cost of 2 in your energy and play it; if you played it, place the top card of your deck in your energy in Rest Mode at the end of the turn.[-1] [Activate: Main] Choose up to 1 of your opponent's Battle Cards and return it to its owner's hand.
Game: Dragon Ball Super Card Game
Set: EX17 - Expansion Deck Box Set 17 - Saiyan Boost
Code: dbs-EX17-02
[Barrier][Auto] When this card is placed in your energy, negate its skills for the game.[Activate: Main] [Once per turn] [Spirit Boost 1] (You must remove a marker from your Unison Card to activate this skill.) This card gains [Critical] for the turn.
Game: Dragon Ball Super Card Game
Set: EX17 - Expansion Deck Box Set 17 - Saiyan Boost
Code: dbs-EX17-03
[Dual Attack][Evolve] B2: "Bardock"[Auto] [Limit 2] (You can only activate this skill twice per turn across all copies of this card.) [Spirit Boost 2] (You must remove 2 markers from your Unison Card to activate this skill.) If your opponent has 3 or more energy and it's your turn: When this card attacks or at the end of a battle in which this card was used in a combo from your hand, choose up to 1 of your mono-blue Leader Cards and switch it to Active Mode, it gets +5000 power for the turn, then negate its keyword skills for the turn and you can't activate your Leader Card's non-keyword skills for the turn.
Game: Dragon Ball Super Card Game
Set: EX17 - Expansion Deck Box Set 17 - Saiyan Boost
Code: dbs-EX17-04
[Counter: Counter] If your Leader Card and all energy are all the same color and your opponent has 4 or more energy: Negate the [Counter: Attack] skill of an Extra Card with an original nergy cost of 1 that was activated without paying its energy cost.[Activate: Main] [Spirit Boost 1] (You must remove a marker from your Unison Card to activate this skill.) 1, Unison Cards with a specified cost, remove this card in your Drop Area from the game: Choose up to 1 of your opponent's Battle Cards with an energy cost greater than their current energy, and until the end of your opponent's next turn, its skills are negated and it can't attack.
Game: Dragon Ball Super Card Game
Set: EX17 - Expansion Deck Box Set 17 - Saiyan Boost
Code: dbs-EX17-05
[Energy-Exhaust] [Barrier][Permanent] If your Leader Card is a blue "Android" card and you have 5 or more life, negate this card's [Energy-Exhaust] skill in all areas.[Activate: Main] B, if your Leader Card is a blue "Android" card: You may place this card in its owner's Drop Area from your energy. If you do, play this card from your Drop Area.[Activate: Main] Place 1 card from your energy in its owner's Drop Area: Choose up to 1 of your opponent's Unison Cards and remove a marker from it.
Game: Dragon Ball Super Card Game
Set: FB01 - Awakened Pulse
Code: dbs-FB01-001
[When Attacking] Draw 1 card.
[Awaken] When your life is at 4 or less, draw 1 card. Then, flip this card over.
Awaken
[Permanent] [Your Turn] All your Battle Cards with "Universe 7" in their special traits get +5000 power.
[When Attacking] Draw 1 card.
Game: Dragon Ball Super Card Game
Set: FB01 - Awakened Pulse
Code: dbs-FB01-001-alt
[When Attacking] Draw 1 card.
[Awaken] When your life is at 4 or less, draw 1 card. Then, flip this card over.
Awaken
[Permanent] [Your Turn] All your Battle Cards with "Universe 7" in their special traits get +5000 power.
[When Attacking] Draw 1 card.