Dracoknight (15-114)
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-114
Description:
When Dracoknight is put from the field into the Break Zone, you may search for 1 Card Name Dracoknight and add it to your hand.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-114
When Dracoknight is put from the field into the Break Zone, you may search for 1 Card Name Dracoknight and add it to your hand.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-114-foil
When Dracoknight is put from the field into the Break Zone, you may search for 1 Card Name Dracoknight and add it to your hand.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-115
5 (This cost is reduced by 1 for each Job Sky Pirate other than Penelo you control.): Select 1 of the 3 following Actions. You can only use this ability once per turn.
"Choose 1 Job Sky Pirate Forward other than Penelo. It gains 'This Forward cannot be chosen by your opponent's abilities' until the end of the turn." "Choose 1 Forward. It loses 3000 power until the end of the turn." "Draw 1 card."
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-115-foil
5 (This cost is reduced by 1 for each Job Sky Pirate other than Penelo you control.): Select 1 of the 3 following Actions. You can only use this ability once per turn.
"Choose 1 Job Sky Pirate Forward other than Penelo. It gains 'This Forward cannot be chosen by your opponent's abilities' until the end of the turn." "Choose 1 Forward. It loses 3000 power until the end of the turn." "Draw 1 card."
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-116
EX BURST When Hilda enters the field, draw 1 card.
Damage 5 -- When Hilda enters the field, choose 1 Forward of cost 3 or less in your Break Zone. Play it onto the field.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-116-foil
EX BURST When Hilda enters the field, draw 1 card.
Damage 5 -- When Hilda enters the field, choose 1 Forward of cost 3 or less in your Break Zone. Play it onto the field.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-117/9-113
Each player selects up to 2 Forwards or Monsters they control (select as many as possible). Put them into the Break Zone.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-117/9-113-foil
Each player selects up to 2 Forwards or Monsters they control (select as many as possible). Put them into the Break Zone.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-118
When Blue Wyrm enters the field, draw 1 card.
0: Until the end of the turn, Blue Wyrm also becomes a Forward with 6000 power. At the end of the turn, break Blue Wyrm. You can only use this ability once per turn.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-118-foil
When Blue Wyrm enters the field, draw 1 card.
0: Until the end of the turn, Blue Wyrm also becomes a Forward with 6000 power. At the end of the turn, break Blue Wyrm. You can only use this ability once per turn.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-119
At the end of each of your turns, place 1 EXP Counter on eachJob Apprentice Mage you control.For each EXP Counter placed on Porom, Porom gains +1000 power.
0: Choose 1 Forward of cost 5 or less. It loses all abilities until the end of the turn. If 3 or more EXP Counters are placed on Porom, its power also becomes 1000 until the end of the turn. You can only use this ability once per turn.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-119-foil
At the end of each of your turns, place 1 EXP Counter on eachJob Apprentice Mage you control.For each EXP Counter placed on Porom, Porom gains +1000 power.
0: Choose 1 Forward of cost 5 or less. It loses all abilities until the end of the turn. If 3 or more EXP Counters are placed on Porom, its power also becomes 1000 until the end of the turn. You can only use this ability once per turn.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-119-full-art
At the end of each of your turns, place 1 EXP Counter on eachJob Apprentice Mage you control.For each EXP Counter placed on Porom, Porom gains +1000 power.
0: Choose 1 Forward of cost 5 or less. It loses all abilities until the end of the turn. If 3 or more EXP Counters are placed on Porom, its power also becomes 1000 until the end of the turn. You can only use this ability once per turn.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-120
Look at the top 2 cards of your opponent's deck. Remove 1 card among them from the game and put the other to the bottom of your opponent's deck. You can cast the removed card as though you owned it without paying the cost this turn.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-120-foil
Look at the top 2 cards of your opponent's deck. Remove 1 card among them from the game and put the other to the bottom of your opponent's deck. You can cast the removed card as though you owned it without paying the cost this turn.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-120-full-art-foil
Look at the top 2 cards of your opponent's deck. Remove 1 card among them from the game and put the other to the bottom of your opponent's deck. You can cast the removed card as though you owned it without paying the cost this turn.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-121
The Job Dancer and Card Name Dancer you control cannot be chosen by your opponent's abilities.
When Mayakov enters the field, you may play 1 Job Dancer or Card Name Dancer of cost 3 or less from your hand onto the field.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-121-foil
The Job Dancer and Card Name Dancer you control cannot be chosen by your opponent's abilities.
When Mayakov enters the field, you may play 1 Job Dancer or Card Name Dancer of cost 3 or less from your hand onto the field.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-121-full-art-foil
The Job Dancer and Card Name Dancer you control cannot be chosen by your opponent's abilities.
When Mayakov enters the field, you may play 1 Job Dancer or Card Name Dancer of cost 3 or less from your hand onto the field.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-122
When Mog (VI) enters the field, you may pay «C». When you do so, draw 2 cards, then discard 1 card from your hand.At the end of each of your turns, choose up to 1 Forward other than Mog (VI). During this turn, if you have drawn 4 or more cards, return it to its owner's hand. If you have drawn 6 or more cards, put it into the Break Zone instead.Water Harmony S: Draw 2 cards. You can only use this ability once per turn.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-122-foil
When Mog (VI) enters the field, you may pay «C». When you do so, draw 2 cards, then discard 1 card from your hand.At the end of each of your turns, choose up to 1 Forward other than Mog (VI). During this turn, if you have drawn 4 or more cards, return it to its owner's hand. If you have drawn 6 or more cards, put it into the Break Zone instead.Water Harmony S: Draw 2 cards. You can only use this ability once per turn.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-123
When Oracle enters the field, gain (C).
T, put Oracle into the Break Zone: Choose 1 Forward. During this turn, the next damage dealt to it is reduced by 1000 instead. You can only use this ability during your turn.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-123-foil
When Oracle enters the field, gain (C).
T, put Oracle into the Break Zone: Choose 1 Forward. During this turn, the next damage dealt to it is reduced by 1000 instead. You can only use this ability during your turn.
Game: Final Fantasy TCG
Set: Opus XV
Code: ff-opus-15-124
When Relm enters the field, choose 1 Forward or Monster you control. You may return it to its owner's hand. When you do so, gain (C).
(C): Search for 1 Monster of cost 2 or less and play it onto the field.
(C)(C): Search for 1 Monster of cost 5 or less and play it onto the field.