+2 Mace
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-1
Description:
Equipped creature gets +2/+2.Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-1
Equipped creature gets +2/+2.Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-2
Flying
When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
Pow/Tgh: 2/3
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-3
Double strike
Teleport - 3White: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Pow/Tgh: 1/1
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-4
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
WhiteWhiteWhite, Tap, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-5
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
Pow/Tgh: 3/2
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-6
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
3White: Level 2
//Level_2//
Whenever you gain life, put a +1/+1 counter on target creature you control.
4White: Level 3
//Level_3//
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-7
When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
Pow/Tgh: 0/4
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-8
Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward 1. If you do, it isn't an Equipment.
Equip 1
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-9
When Dawnbringer Cleric enters the battlefield, choose one -
Cure Wounds - You gain 2 life.
Dispel Magic - Destroy target enchantment.
Gentle Repose - Exile target card from a graveyard.
Pow/Tgh: 1/3
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-10
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-11
Beacon of Hope - When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Pow/Tgh: 4/4
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-12
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-13
As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.
Dragons you control have ward 1. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
Pow/Tgh: 1/3
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-14
As long as Dwarfhold Champion is equipped, it gets +0/+2.
Pow/Tgh: 3/1
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-15
Defender, flying
Whenever Flumph is dealt damage, you and target opponent each draw a card.
Pow/Tgh: 0/4
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-16
As long as you've completed a dungeon, Gloom Stalker has double strike.
Pow/Tgh: 2/3
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-17
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.
+1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.
+1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-18
Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Pow/Tgh: 3/2
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-19
Vigilance
Stunning Strike - 1White, Tap: Tap target creature.
Pow/Tgh: 1/4
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-20
Flying, vigilance
When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip 2.
Pow/Tgh: 4/3
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-21
When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
Pow/Tgh: 1/1
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-22
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Each opponent can't venture into the dungeon more than once each turn.
Pow/Tgh: 2/1
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-23
Vigilance
When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Pow/Tgh: 3/1
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-24
Enchant nonland permanent
Enchanted permanent is a Treasure artifact with "Tap, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)