+2 Mace
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-1
Description:
Equipped creature gets +2/+2.Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-1
Equipped creature gets +2/+2.Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-1-foil
Equipped creature gets +2/+2.Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-2
Flying
When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
Pow/Tgh: 2/3
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-2-foil
Flying
When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
Pow/Tgh: 2/3
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-3
Double strike
Teleport - 3White: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Pow/Tgh: 1/1
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-3-foil
Double strike
Teleport - 3White: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Pow/Tgh: 1/1
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-4
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
WhiteWhiteWhite, Tap, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-4-foil
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
WhiteWhiteWhite, Tap, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-5
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
Pow/Tgh: 3/2
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-5-foil
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
Pow/Tgh: 3/2
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-6
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
3White: Level 2
//Level_2//
Whenever you gain life, put a +1/+1 counter on target creature you control.
4White: Level 3
//Level_3//
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-6-foil
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
3White: Level 2
//Level_2//
Whenever you gain life, put a +1/+1 counter on target creature you control.
4White: Level 3
//Level_3//
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-7
When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
Pow/Tgh: 0/4
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-7-foil
When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
Pow/Tgh: 0/4
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-8
Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward 1. If you do, it isn't an Equipment.
Equip 1
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-8-foil
Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward 1. If you do, it isn't an Equipment.
Equip 1
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-9
When Dawnbringer Cleric enters the battlefield, choose one -
Cure Wounds - You gain 2 life.
Dispel Magic - Destroy target enchantment.
Gentle Repose - Exile target card from a graveyard.
Pow/Tgh: 1/3
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-9-foil
When Dawnbringer Cleric enters the battlefield, choose one -
Cure Wounds - You gain 2 life.
Dispel Magic - Destroy target enchantment.
Gentle Repose - Exile target card from a graveyard.
Pow/Tgh: 1/3
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-10
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-10-foil
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-11
Beacon of Hope - When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Pow/Tgh: 4/4
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-11-foil
Beacon of Hope - When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Pow/Tgh: 4/4
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-12
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
Game: Magic the Gathering
Set: Adventures in the Forgotten Realms
Code: mtg-adventures-in-the-forgotten-realms-12-foil
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)