Abu Ja'far
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-1
Description:
Pow/Tgh: 0/1
Rules Text:
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-1
Pow/Tgh: 0/1
Rules Text:
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-2
Pow/Tgh: 8/4
Rules Text:
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-3
Rules Text:
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-4
Rules Text:
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-5
Pow/Tgh: 1/2
Rules Text:
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-6
Rules Text:
Destroy target artifact. You gain life equal to its converted mana cost.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-7
Rules Text:
Prevent all damage that would be dealt to target creature this turn.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-8
Pow/Tgh: 3/3
Rules Text:
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-9
Pow/Tgh: 2/3
Rules Text:
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-10
Pow/Tgh: 3/4
Rules Text:
{T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-11
Pow/Tgh: 1/2
Rules Text:
Protection from red
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-12
Rules Text:
Creatures you control get +0/+2 until end of turn.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-13
Pow/Tgh: 2/2
Rules Text:
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-14
Pow/Tgh: 1/1
Rules Text:
{T}: Witch Hunter deals 1 damage to target player.
{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-15
Pow/Tgh: 2/4
Rules Text:
Flying
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-16
Rules Text:
Return target permanent to its owner's hand.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-17
Rules Text:
When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-18
Pow/Tgh: 4/1
Rules Text:
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-19
Rules Text:
Attach target Aura attached to a creature or land to another permanent of that type.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-20
Rules Text:
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-21
Rules Text:
Choose one Destroy target red permanent; or return target Mountain to its owner's hand.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-22
Rules Text:
You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-23
Rules Text:
Enchant creature
When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.
Game: Magic the Gathering
Set: Chronicles
Code: mtg-chronicles-24
Rules Text:
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.