Animate Wall
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-1
Description:
Rules Text:
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-1
Rules Text:
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-1-foil
Rules Text:
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-2
Pow/Tgh: 5/5
Rules Text:
Flying, vigilance
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-2-foil
Pow/Tgh: 5/5
Rules Text:
Flying, vigilance
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-3
Pow/Tgh: 2/5
Rules Text:
Vigilance
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-3-foil
Pow/Tgh: 2/5
Rules Text:
Vigilance
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-4
Rules Text:
Destroy all lands.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-4-foil
Rules Text:
Destroy all lands.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-5
Pow/Tgh: 1/2
Rules Text:
Flying
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-5-foil
Pow/Tgh: 1/2
Rules Text:
Flying
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-6
Rules Text:
Untapped creatures you control get +0/+2.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-6-foil
Rules Text:
Untapped creatures you control get +0/+2.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-7
Rules Text:
Lands you control are Plains.
Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-7-foil
Rules Text:
Lands you control are Plains.
Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-8
Rules Text:
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-8-foil
Rules Text:
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-9
Rules Text:
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-9-foil
Rules Text:
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-10
Rules Text:
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-10-foil
Rules Text:
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-11
Rules Text:
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-11-foil
Rules Text:
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-12
Rules Text:
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Game: Magic the Gathering
Set: Classic Sixth Edition
Code: mtg-magic-classic-sixth-edition-12-foil
Rules Text:
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.