Assassin (Token)
Game: Magic the Gathering
Set: Duel Decks
Code: mtg-duel-decks-jace-vs-vraska-assassin-token
Description:
Pow/Tgh: 1/1
Rules Text:
Game: Magic the Gathering
Set: Duel Decks
Code: mtg-duel-decks-jace-vs-vraska-assassin-token
Pow/Tgh: 1/1
Rules Text:
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-1
Pow/Tgh: 2/3
Rules Text:
Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-1-foil
Pow/Tgh: 2/3
Rules Text:
Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-2
Pow/Tgh: 1/1
Rules Text:
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-2-foil
Pow/Tgh: 1/1
Rules Text:
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-3
Rules Text:
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-3-foil
Rules Text:
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-4
Pow/Tgh: 1/4
Rules Text:
{X}, {T}: Each creature with converted mana cost X can't attack or block this turn.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-4-foil
Pow/Tgh: 1/4
Rules Text:
{X}, {T}: Each creature with converted mana cost X can't attack or block this turn.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-5
Pow/Tgh: 1/1
Rules Text:
{T}: Target creature gets +1/+1 until end of turn.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-5-foil
Pow/Tgh: 1/1
Rules Text:
{T}: Target creature gets +1/+1 until end of turn.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-6
Rules Text:
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-6-foil
Rules Text:
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-7
Pow/Tgh: 4/4
Rules Text:
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature becomes 1/1 until end of turn.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-7-foil
Pow/Tgh: 4/4
Rules Text:
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature becomes 1/1 until end of turn.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-8
Rules Text:
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-8-foil
Rules Text:
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-9
Pow/Tgh: 3/3
Rules Text:
Flying
At the beginning of your upkeep, tap target creature.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-9-foil
Pow/Tgh: 3/3
Rules Text:
Flying
At the beginning of your upkeep, tap target creature.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-10
Rules Text:
If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-10-foil
Rules Text:
If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-11
Pow/Tgh: 1/1
Rules Text:
Vigilance
{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-11-foil
Pow/Tgh: 1/1
Rules Text:
Vigilance
{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
Game: Magic the Gathering
Set: Guildpact
Code: mtg-guildpact-12
Pow/Tgh: 1/1
Rules Text:
{W}, Sacrifice a creature: Target creature can't attack this turn.