Abbey Gargoyles
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-1
Description:
Pow/Tgh: 3/4
Rules Text:
Flying, protection from red
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-1
Pow/Tgh: 3/4
Rules Text:
Flying, protection from red
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-2a
Pow/Tgh: 1/3
Rules Text:
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-2b
Pow/Tgh: 1/3
Rules Text:
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-3a
Pow/Tgh: 1/1
Rules Text:
{T}: Tap target creature with power 2 or less.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-3b
Pow/Tgh: 1/1
Rules Text:
{T}: Tap target creature with power 2 or less.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-4
Pow/Tgh: 2+*/2+*
Rules Text:
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-5
Rules Text:
White creatures have plainswalk.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-6
Pow/Tgh: 2/2
Rules Text:
{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-7
Pow/Tgh: 1/1
Rules Text:
Protection from black
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-8
Rules Text:
{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-9
Rules Text:
Target player loses all poison counters. Leeches deals that much damage to that player.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-10a
Pow/Tgh: 1/1
Rules Text:
Flying
{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-10b
Pow/Tgh: 1/1
Rules Text:
Flying
{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-11
Rules Text:
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library.
Draw a card at the beginning of the next turn's upkeep.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-12
Rules Text:
Reach (This creature can block creatures with flying.)
Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-13a
Pow/Tgh: 0/2
Rules Text:
{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-13b
Pow/Tgh: 0/2
Rules Text:
{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-14
Rules Text:
Creatures with flying get +1/+1.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-15
Rules Text:
Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.
Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-16
Pow/Tgh: 3/3
Rules Text:
Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-17
Pow/Tgh: 2/2
Rules Text:
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-18
Rules Text:
Bird creatures get +1/+1.
{1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-19a
Pow/Tgh: 1/1
Rules Text:
At the beginning of your upkeep, put a currency counter on Trade Caravan.
Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-19b
Pow/Tgh: 1/1
Rules Text:
At the beginning of your upkeep, put a currency counter on Trade Caravan.
Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.