Aysen Crusader
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-4
Description:
Pow/Tgh: 2+*/2+*
Rules Text:
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-4
Pow/Tgh: 2+*/2+*
Rules Text:
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-5
Rules Text:
White creatures have plainswalk.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-6
Pow/Tgh: 2/2
Rules Text:
{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-8
Rules Text:
{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-9
Rules Text:
Target player loses all poison counters. Leeches deals that much damage to that player.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-14
Rules Text:
Creatures with flying get +1/+1.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-18
Rules Text:
Bird creatures get +1/+1.
{1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-20
Rules Text:
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-22
Rules Text:
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-23
Rules Text:
You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-26
Rules Text:
Target player discards two cards, then draws as many cards as he or she discarded this way.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-31
Pow/Tgh: 8/8
Rules Text:
Marjhan doesn't untap during your untap step.
{U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.
Marjhan can't attack unless defending player controls an Island.
{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice Marjhan.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-34
Rules Text:
All creatures lose flying and islandwalk.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-35
Pow/Tgh: 2/2
Rules Text:
First strike, protection from red
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-37
Rules Text:
{T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-40
Pow/Tgh: 0/3
Rules Text:
Defender (This creature can't attack.)
{U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-41
Rules Text:
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
{T}: Regenerate another target Vampire.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-42
Pow/Tgh: 4/4
Rules Text:
Trample
Black Carriage doesn't untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-43
Rules Text:
Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-50
Rules Text:
{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-55
Rules Text:
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-58
Pow/Tgh: 1/1
Rules Text:
Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
{B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-60
Rules Text:
{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.
Game: Magic the Gathering
Set: Homelands
Code: mtg-homelands-64
Pow/Tgh: 1/1
Rules Text:
{T}: Another target Minotaur creature gets +1/+1 until end of turn.