Adarkar Unicorn
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-1
Description:
Pow/Tgh: 2/2
Rules Text:
{T}: Add {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-1
Pow/Tgh: 2/2
Rules Text:
{T}: Add {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-2
Pow/Tgh: 1/1
Rules Text:
Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-3
Rules Text:
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-4
Rules Text:
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-5
Rules Text:
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-6
Rules Text:
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-7
Rules Text:
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-8
Pow/Tgh: 2/2
Rules Text:
: Return Blinking Spirit to its owner's hand.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-9
Rules Text:
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-10
Rules Text:
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-11
Rules Text:
Enchant land you control
Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield."
Sacrifice a Caribou token: You gain 1 life.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-12
Rules Text:
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-13
Rules Text:
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-14
Rules Text:
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-15
Rules Text:
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-16
Rules Text:
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-17
Rules Text:
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-18
Rules Text:
Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-19
Rules Text:
Regenerate target creature.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-20
Rules Text:
Destroy target artifact or enchantment.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-21
Rules Text:
At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-22
Pow/Tgh: 1/2
Rules Text:
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-23
Rules Text:
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Game: Magic the Gathering
Set: Ice Age
Code: mtg-ice-age-24
Rules Text:
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.