Adamant Will
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-1
Description:
Target creature gets +2/+2 and gains indestructible until end of turn.
(Damage and effects that say "destroy" don't destroy it.)
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-1
Target creature gets +2/+2 and gains indestructible until end of turn.
(Damage and effects that say "destroy" don't destroy it.)
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-1-foil
Target creature gets +2/+2 and gains indestructible until end of turn.
(Damage and effects that say "destroy" don't destroy it.)
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-2
Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Pow/Tgh: 3 / 3
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-2-foil
Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Pow/Tgh: 3 / 3
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-3
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-3-foil
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-4
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.
Equip
(: Attach to target creature you control. Equip only as a sorcery.)
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-4-foil
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.
Equip
(: Attach to target creature you control. Equip only as a sorcery.)
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-5
Choose a number between 0 and 13. Each player sacrifices that many creatures.
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-5-foil
Choose a number between 0 and 13. Each player sacrifices that many creatures.
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-6
Flash
When Cemetery Protector enters the battlefield, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Pow/Tgh: 3 / 4
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-6-foil
Flash
When Cemetery Protector enters the battlefield, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Pow/Tgh: 3 / 4
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-7
When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-7-foil
When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-8
Whenever you cast an enchantment spell, you gain 2 life.
Pow/Tgh: 1 / 3
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-8-foil
Whenever you cast an enchantment spell, you gain 2 life.
Pow/Tgh: 1 / 3
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-9
Distracting Geist:
Whenever Distracting Geist attacks, tap target creature defending player controls.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
/
Clever Distraction:
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-9-foil
Distracting Geist:
Whenever Distracting Geist attacks, tap target creature defending player controls.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
/
Clever Distraction:
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-10
Drogskol Infantry:
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
/
Drogskol Armaments:
Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-10-foil
Drogskol Infantry:
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
/
Drogskol Armaments:
Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-11
Whenever Estwald Shieldbasher attacks, you may pay
. If you do, it gains indestructible until end of turn.
(Damage and effects that say "destroy" don't destroy it.)
Pow/Tgh: 4 / 2
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-11-foil
Whenever Estwald Shieldbasher attacks, you may pay
. If you do, it gains indestructible until end of turn.
(Damage and effects that say "destroy" don't destroy it.)
Pow/Tgh: 4 / 2
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-12
Faithbound Judge:
Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb
/
Sinner's Judgment:
Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Game: Magic the Gathering
Set: Innistrad Crimson Vow
Code: mtg-innistrad-crimson-vow-12-foil
Faithbound Judge:
Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb
/
Sinner's Judgment:
Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.