Akron Legionnaire
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-1
Description:
Pow/Tgh: 8/4
Rules Text:
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-1
Pow/Tgh: 8/4
Rules Text:
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-2
Rules Text:
Choose one Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-3
Pow/Tgh: 1/1
Rules Text:
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-4
Rules Text:
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-5
Rules Text:
Destroy all black creatures.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-6
Pow/Tgh: 1/1
Rules Text:
If Clergy of the Holy Nimbus would be destroyed, regenerate it.
{1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-7
Pow/Tgh: 1/2
Rules Text:
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-8
Rules Text:
Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-9
Rules Text:
Destroy target artifact. You gain life equal to its converted mana cost.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-10
Rules Text:
Enchant creature
Enchanted creature gets +3/+3.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-11
Pow/Tgh: 5/5
Rules Text:
Defender, trample
When Elder Land Wurm blocks, it loses defender.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-12
Pow/Tgh: 2/2
Rules Text:
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-13
Rules Text:
Enchant land
Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-14
Rules Text:
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-15
Rules Text:
Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-16
Rules Text:
Target creature gets +0/+X until end of turn, where X is its converted mana cost.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-17
Rules Text:
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-18
Rules Text:
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-19
Rules Text:
Any number of target creatures become white until end of turn.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-20
Rules Text:
Prevent all combat damage that would be dealt this turn.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-21
Rules Text:
Prevent all damage that would be dealt to target creature this turn.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-22
Rules Text:
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-23
Pow/Tgh: 3/3
Rules Text:
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
Game: Magic the Gathering
Set: Legends
Code: mtg-legends-24
Pow/Tgh: 2/3
Rules Text: