Akroma, Angel of Wrath
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-1
Description:
Rules Text:
Flying, first strike, vigilance, trample, haste, protection from black and from red
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-1
Rules Text:
Flying, first strike, vigilance, trample, haste, protection from black and from red
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-1-foil
Rules Text:
Flying, first strike, vigilance, trample, haste, protection from black and from red
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-2
Pow/Tgh: 2/4
Rules Text:
Cleric creatures have vigilance.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-2-foil
Pow/Tgh: 2/4
Rules Text:
Cleric creatures have vigilance.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-3
Pow/Tgh: 2/2
Rules Text:
Flying
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-3-foil
Pow/Tgh: 2/2
Rules Text:
Flying
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-4
Pow/Tgh: 2/2
Rules Text:
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-4-foil
Pow/Tgh: 2/2
Rules Text:
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-5
Pow/Tgh: 1/3
Rules Text:
{T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-5-foil
Pow/Tgh: 1/3
Rules Text:
{T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-6
Pow/Tgh: 2/2
Rules Text:
Flying
When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-6-foil
Pow/Tgh: 2/2
Rules Text:
Flying
When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-7
Pow/Tgh: 1/1
Rules Text:
As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-7-foil
Pow/Tgh: 1/1
Rules Text:
As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-8
Pow/Tgh: 1/1
Rules Text:
Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-8-foil
Pow/Tgh: 1/1
Rules Text:
Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-9
Pow/Tgh: 1/4
Rules Text:
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Sanctifier is turned face up, destroy target enchantment.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-9-foil
Pow/Tgh: 1/4
Rules Text:
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Sanctifier is turned face up, destroy target enchantment.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-10
Pow/Tgh: 1/1
Rules Text:
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)
{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-10-foil
Pow/Tgh: 1/1
Rules Text:
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)
{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-11
Pow/Tgh: 2/4
Rules Text:
Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-11-foil
Pow/Tgh: 2/4
Rules Text:
Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-12
Pow/Tgh: 1/1
Rules Text:
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
Game: Magic the Gathering
Set: Legions
Code: mtg-legions-12-foil
Pow/Tgh: 1/1
Rules Text:
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.