Life Point - Life-031 - The Road to the Princess of Love
Game: Force of Will
Set: Alice Origin IV Prologue of Attoractia
Code: fow-Life-031
Description:
Life Points
500
Game: Force of Will
Set: Alice Origin IV Prologue of Attoractia
Code: fow-Life-031
Life Points
500
Game: Force of Will
Set: Alice Origin IV Prologue of Attoractia
Code: fow-Life-032
Life Points
100
Game: Force of Will
Set: Alice Origin IV Prologue of Attoractia
Code: fow-Life-033
Life Points
1000
Game: Force of Will
Set: Alice Origin IV Prologue of Attoractia
Code: fow-Life-034
Life Points
500
Game: Force of Will
Set: Alice Origin IV Prologue of Attoractia
Code: fow-Life-035
Life Points
100
Game: Force of Will
Set: Memoria Collection 01
Code: fow-MC01-000
[CONT] You may pay the attribute cost of Fairy Tale resonators with will of any attribute.
[ACT] Pay 1, discard a Fairy Tale resonator : Search your main deck for a Fairy Tale resonator, reveal it and put it into your hand. Then shuffle your main deck. This ability can be played only once per turn.
Game: Force of Will
Set: Memoria Collection 01
Code: fow-MC01-001
As you play this card, you may rest any number of recovered resonators you control with [Flying]. You pay W or G less to play this card for each resonator rested this way.
Destroy all resonators without [Flying].
Game: Force of Will
Set: Memoria Collection 01
Code: fow-MC01-002
[Flying] [Swiftness]
This card enters the field with two divine counters on it.
Remove a divine bow counter from this card: This card deals 400 damage to target attacking or blocking J/resonator.
Remove two divine bow counters from this card: Destroy target addition.
Remove four divine bow counters from this card: Destroy target J/resonator with [Flying].
[Rest]: Put X divine bow counters on this card, where X is the number of (Stranger) resonators in your removed area.
Game: Force of Will
Set: Memoria Collection 01
Code: fow-MC01-003
[Quickcast]
Choose one - This card deals 400 damage to each resonator. You gain life equal to the amount of damage dealt by this card; or banish any number of resonators. Draw that many cards; or put a [X00/X00] darkness Zombie resonator token into the field, where X is the number of cards in your graveyard.
Game: Force of Will
Set: Memoria Collection 01
Code: fow-MC01-004
[Enter] >>> Name a counter. Remove a total of four counters with that name from any number of cards in all zones.
[Limit Break]
[Quickcast]
You may pay R less to play this card.
When you remove counters by this card >>> Put a [+100/+100] counter on each J/resonator you control for each counter removed this way.
Game: Force of Will
Set: Memoria Collection 01
Code: fow-MC01-005
You may rest a recovered Fairy Tale J/resonator you control rather than pay this card's cost.
[Enter] >>> Remove target non-magic stone, non-J-ruler entity from the game.
When this card leaves the field >>> Put a card from a removed area that was removed by this card into its owner's hand.
Game: Force of Will
Set: Memoria Collection 01
Code: fow-MC01-006
[Swiftness]
[Incarnation] R
Game: Force of Will
Set: Memoria Collection 01
Code: fow-MC01-007
Reveal the top of your main deck. If its total cost is odd, return target resonator to its owner's hand. Otherwise, draw a card.
Game: Force of Will
Set: Memoria Collection 01
Code: fow-MC01-008
If your J/ruler isn't "Lilias Petal, Agent of Salvation" or "The Nine-Tailed Fox", this card enters your field rested unless you pay 300 life.
Treat this card as a wind magic stone and a darkness magic stone.
Rest: Produce G or B.
When this card is put into a graveyard from your field -> Your opponent loses 100 life and you gain 100 life.
Game: Force of Will
Set: Memoria Collection 01
Code: fow-MC01-009
[Enter] >>> Choose a number. Your opponent banishes a resonator with total cost equal to that number. If this card was awakened, your opponent banishes all resonators with total cost equal to that number instead and you choose a card from your Stranger deck at random and put it into your hand.
[Awakening] Remove three resonators in your graveyard from the game.
Game: Force of Will
Set: Memoria Collection 01
Code: fow-MC01-010
Choose one, you may choose an additional one for each recovered J/ruler you control;
- You gain 2000 life.
- Put target non-magic stone, non-chant card or alternative card with total cost 3 or less from your graveyard into the field. You may only put a non-chant part of that alternative card into the field.
- Put four [+100/+100] counters on each J/resonator you control.
Game: Force of Will
Set: Memoria Collection 01
Code: fow-MC01-011
Choose one, you may choose an additional one for each recovered J/ruler you control;
- This card deals 800 damage to target player or J/resonator.
- Discard your hand, then draw three cards.
- J/resonators you control gain [+400/0] and [Pierce] until end of turn.
Game: Force of Will
Set: Memoria Collection 01
Code: fow-MC01-012
[Quickcast]
Choose one, you may choose an additional one for each recovered J/ruler you control;
- Draw a card.
- Return up to two target resonators to their owner's hands.
- Prevent all damage that would be dealt to J/resonators you control until end of turn.
Game: Force of Will
Set: Memoria Collection 01
Code: fow-MC01-013
[Quickcast]
Choose one, you may choose an additional one for each recovered J/ruler you control;
- Recover up to two magic stones you control.
- Cancel target spell.
- Put target non-magic stone card from your graveyard into your hand.
Game: Force of Will
Set: Memoria Collection 01
Code: fow-MC01-014
Choose one, you may choose an additional one for each recovered J/ruler you control;
- Put target resonator from your graveyard into your hand.
- Your opponent discards a card.
- Resonators your opponent controls gain [-200/-200] for each different name among all magic stones you control until end of turn.
Game: Force of Will
Set: Memoria Collection 02
Code: fow-MC02-001
1, reveal this card from your hand: You may reveal a ruler named "Arla", "Faria", "Machina", "Melgis", "Pricia", "Rezzard" or "Valentina" you own from outside the game and keep it revealed until end of game. If you do, produce one will of an attribute shared with the ruler revealed this way. Play this ability only during your turn, only once per turn and only if you didn't already play an activate ability of a card named "The Origin of the Seven Lands" from your hand this turn.
[Enter] >>> If you own rulers named "Arla", "Faria", "Machina", "Melgis", "Pricia", "Rezzard" and "Valentina" revealed outside the game, for each of these rulers put a resonator token copy of their J-ruler side into the field, without copying the J-ruler type.
You pay 0 rather than pay the activation cost to play God's Art abilities of Seven Kings entities or J-rulers named "Magna, the Creator of Regalia" you control.
Game: Force of Will
Set: Memoria Collection 02
Code: fow-MC02-002
You may play this card from your removed area.
[Enter] >>> You may search your deck for a Machine with total cost 1 or less and put it into the field. Then shuffle your deck.
Game: Force of Will
Set: Memoria Collection 02
Code: fow-MC02-003
[Enter] >>> Search your deck for a regalia that shares an attribute with the will you paid to play this card, reveal it, and put it into your hand. Then, shuffle your deck.
[Rest]: Produce one will of any attribute. Spend this will only to play regalia.
Game: Force of Will
Set: Memoria Collection 02
Code: fow-MC02-004
[Quickcast]
Cards in your graveyard cannot be the target of chant spells and abilities your opponent controls or be removed from the game.
[Enter] >>> Draw a card, then discard a card or banish an entity. Repeat this process once.
As long as there is a resonator, chant, addition, and magic stone in your graveyard, magic stones you control gain ": Produce W, R, U, G, or B.".