Reborn Tengu - Super Rare (1st Edition)
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN000-1st-edition
Description:
When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN000-1st-edition
When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN001-1st-edition
If you control a "Junk" monster, you can Special Summon this card (from your hand).
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN002-1st-edition
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN003-1st-edition
When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN004-1st-edition
During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN005-1st-edition
You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN006-1st-edition
You can send this face-up card you control to the Graveyard, then target 1 face-up monster you control; if it attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN007-1st-edition
Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN008-1st-edition
When you take 2000 or more Battle Damage from your opponent's monster's direct attack while this card is in the Graveyard, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN009-1st-edition
When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. When a monster is Synchro Summoned using this card as a Synchro Material, the opponent of this card's owner cannot activate cards or effects.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN009-utr-1st-edition
When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. When a monster is Synchro Summoned using this card as a Synchro Material, the opponent of this card's owner cannot activate cards or effects.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN010-1st-edition
While in Attack Position: Any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.
While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN011-1st-edition
While in Attack Position: Your opponent cannot select another monster as an attack target. If this card is destroyed by battle, the monster that destroyed this card loses 300 ATK.
While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, after damage calculation, select 1 face-up Attack Position monster your opponent controls. Change it to Defense Position and this card to Attack Position.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN012-1st-edition
This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN013-1st-edition
This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN014-1st-edition
This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN015-1st-edition
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more "Meklord" monsters. When this card is Special Summoned: You can target any number of "Meklord" monsters you control, except this card; send those targets to the Graveyard, and if you do, this card's ATK becomes the combined original ATK of the monsters sent to the Graveyard by this effect. Each time a Synchro Monster(s) is Special Summoned: Inflict 1000 damage to the Summoning player.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN016-1st-edition
When using this card you control as a Synchro Material for a "T.G." Synchro Monster, you can use "T.G." monsters in your hand as non-Tuner Synchro Materials. During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN017-1st-edition
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN018-1st-edition
If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN019-1st-edition
Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN020-1st-edition
When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN021-1st-edition
If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
Game: Yu-Gi-Oh!
Set: EXVC - Extreme Victory
Code: ygo-EXVC-EN022-1st-edition
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Destroy all face-up monsters on the field with the same Monster Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)